DarkOrbit
You fly one ship through a chart of mapped sectors, breaking up ore, collecting the fragments other pilots leave behind and trading it all upward into stronger hulls, shields and lasers. Three rival companies share the map, so a quiet mining run can turn into a chase the moment you drift towards a contested gate.
- Good for
- Pilots who like slow progress with a jolt of danger at the edges.
- Typical session
- Fifteen minutes upward
- Where it runs
- Desktop browser
- Cost
- Free to play, with an optional shop inside it.
- Work the home sectors until the hull and shields can survive one bad meeting.
- Spend on the ship before the cosmetics; a bare hull is what gets you killed.
- Fly where your company flies, because a lone ship at a gate looks like an invitation.


